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    • У меня другой вопрос. Зачем у таких боссов как Last Titan и прочие ограничение по урону сделано? Дестр под шилкой и джудом,максимум ровно 60к урона. Что за бредятина???
    • So, let me do it quickly for you to understand how things work correctly. Your testings are inacurate, unless you make like 1000+ hits to really got the numbers right because each weapon has different random damage. In case of Ancient Sword, its 15% random dmg. Means if your dmg is 1.000 it will have a spread of 850 - 1150 dmg. I will give you the formulas for autoattacks without crit and with crit. And of course for skills to understand what you need to understand AUTOATTACKS:  Basic attacks For ranged damage use formula Damage = 70 * pAtk * SS / pDef For melee damage use formula  Damage = 77 * pAtk * SS / pDef pAtk - Physical attack of the attacking character SS - Soulshot bonus, if enabled then = 2, if not = 1 pDef - Physical defense of the attacked target   Critical damage Calculated by the formula Damage = 77 * (pAtk + staticCritDmg) * SS * 2 * mod_per / pDef pAtk - Physical attack of the attacking character staticCritDmg - Static bonus to critical damage, for example CA Critical Damage mod_per - Skills\items that affect the critical damage power indicator in percentage terms, for example the Death Whisper buff, or Baium Ring/Queen Ant Ring SS - Soulshot bonus, if enabled then = 2, if not = 1 pDef - Physical defense of the attacked target   Autoattacks Attacker - P.Atk 1.000 / 10.000 / 20.000 staticCritDmg - 700 SS = 2 regular modifier x2 for autoattackcrits mod_per - 1000% Defender P.Def - 2000 P.Atk - 1.000  Damage = 77 x (1000 + 700) x 2 x 2 x 1000% / pDef = 2618 Dmg P.Atk - 10.000  Damage = 77 x (10000 + 700) x 2 x 2 x 1000% / pDef = 16478 Dmg P.Atk - 20.000  Damage = 77 x (20000 + 700) x 2 x 2 x 1000% / pDef = 31878 Dmg KEEP IN MIND: Target has CritDmgResist and CritEvasion CritDmgRes e.g. of 50% will half the received Dmg, means for the 1.000 P.Atk Crit it will be half the dmg CritEvasion e.g. of 50% will result to negate the CritDmg and make it a regular Hit, not a Crit. SKILLS: Physical skill damage  Calculated by the formula Damage = 77 * (power + pAtk) * SS / pDef Crit x2 for skills, they dont take anything else into accounts, its static x2 for non blows/stabs   KAMAEL: For Kamael, the skillpower is increased by 1 + 0,08 (for each soul), means if the skill consumes 5 souls, it will be 1 + 0,4 = 1,4 = 40% higher skill P.Atk) e.g. Checkmate +30 PvP Enhanced = Skill P.Atk 8352; e.g. calculations for your understanding: Own P.Atk = 5.000 Skill Power Checkmate +30 PvP = 8352 SS = Soul Shots on = 2 Target P.Def = 2000 Souls consumed for skill = 5 77 x ( 5000 + ( 8352 x 1,4 ) ) x 2 / 2000 = 1285,35 Dmg <---- this number is when attacker has 0% PvP Dmg Boost and the defender has 0% PvP Defense   Lets test it with 1.000, 10.000 P.Atk and 20.000 P.Atk 1.000 P.Atk = 77 x ( 1000 + ( 8352 x 1,4 ) ) x 2 / 2000 = 977,35 Dmg 10.000 P.Atk = 77 x ( 10000 + ( 8352 x 1,4 ) ) x 2 / 2000 = 1670,35 Dmg 20.000 P.Atk = 77 x ( 20000 + ( 8352 x 1,4 ) ) x 2 / 2000 = 2440,35 Dmg   What can we learn about it? While our P.Atk is doubling, see 10k P.Atk and 20k P.Atk, the skill dmg will not double. Thats why at some point, once you have all fullbuffs + baium/core + queen ant and a VERY high P.Atk its more efficient to hit people with autoattacks, unless they can avoid the autoattacks like daggers etc.   Damage from charge-based skills Calculated by the formula Damage = 77 * (power + pAtk) * SS * chrgBonus / pDef Crit x2 for skills, they dont take anything else into accounts, its static x2 for non blows/stabs     Damage with dagger skills (blow\stab) Calculated by the formula  Damage = 77 * (power + pAtk + staticCritDmg) * SS * mod_per / pDef      Damage from magical skills Calculated by the formula  Damage = 91 * sqrt(mAtk) * sqrt(SS) * power * soul_bonus / mDef    Conclusion: The higher the server progress, the less you will see people use Skills as Melee/Archer Classes, only Daggers and most likely Charging Classes like GK/Duelist will keep using skills. Have a lovely day sir!
    • Можна чуть-чуть пояснити за баланс? Ви берете топ маг пушку (по м.атаці) - Cabrio's Hand, замінюєте їй SA - даєте Acumen (15% casting speed, нагадаю по дефолту там Conversion, Mana Up і Magic Silence), замінюєте їй рар ефект - 5% m.atk замість Cleverness (MP recovery bonus). При цьому топ А дуали залишаються таким же калом із шансом стану при автоатаці   При тому що навіть в дефолтному ХФ маги *буть на старті все і вся. Це я навіть не говорю про НМ роба сет, якому дали каст спід, і в купі з рар ефектом кінців і самим ефектом сету там +15% м.атаки)) В чому задумка цього балансу загалом? Не знаю для чого ця тема, так чисто гавна на вентилятор накинути, ви ж все-одно нічого не зміните, може хоч не будете слово "баланс" в голос говорити...
    • https://t.me/TheBattleClubBot напишите, ставлю 25 баксов, что в течении 15 секунд вам ответят 
    • Мир создан для полноценных, у инвалидов везде проблемы будут. 
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